#ifndef _BRIDGE_DATA_H_
#define _BRIDGE_DATA_H_

#include "AbstractData.h"
#include "ObstructionDataFactory.h"

#define _STATE_MAP_STAGE1_BRIDGE_LEFT_1 1
#define _STATE_MAP_STAGE1_BRIDGE_CENTER_1 2
#define _STATE_MAP_STAGE1_BRIDGE_RIGHT_1 3

#define TIME_DELAY 60

class BridgeData : public AbstractData
{
private:
	void initSprite();
public:
	//************************************
	// Method:    BridgeData
	// FullName:  BridgeData::BridgeData
	// Access:    public 
	// Returns:   
	// Qualifier:
	// Parameter: int id
	// Parameter: int type
	// Parameter: double x
	// Parameter: double y
	//************************************
	BridgeData(int id, int type, double x, double y);

	//************************************
	// Method:    initSpriteHandler
	// FullName:  BridgeData::initSpriteHandler
	// Access:    public 
	// Returns:   void
	// Qualifier:
	// Parameter: LPD3DXSPRITE spritehandler
	//************************************
	void initSpriteHandler(LPD3DXSPRITE spritehandler);

	//************************************
	// Method:    initData
	// FullName:  BridgeData::initData
	// Access:    public 
	// Returns:   void
	// Qualifier:
	//************************************
	void initData();

};

#endif